RembobineFRPlay

Rec · v0.9.1

Changelog

Every update to the game, newest first, written like the patch notes we used to read in magazines. The game updates itself: reload the page to get the latest version.

v0.9.1

Smash!

October 8, 2026

Attacks

  • New Nath's attacks are hand-painted: the Shout, the Ball slam, the water bomb, the Yo-yo ring, Pompon's wave and your friends' supers each get their own art instead of a plain colored circle.
  • New Bosses too: the Snake's slime, the Tamagoyle's toxic cloud, tires for Tag, Mrs Ferret's price stickers and the button that closes the Scroll's video.
  • Easier The icons in the middle of zones (syringe, signal, pause) are now drawn, so they look the same on every phone.

Developer notes The zone still shows faintly under each picture, so you always see exactly how far it reaches.

Weapons

  • Easier Go Fetch! (Ball): the ball drops at the feet of the enemy it hit. Pick it up and your next throw deals +50%. Leave it and it comes back on its own after 1.5 s. Every throw also hits much harder.
  • Fix When Nath throws her ball, her paws are finally empty.
  • Fix The Queen's "Red light!": pressing attack while your ball or yo-yo is already out no longer counts as moving.

Developer notes Before, a ball that only hit the boss flew off at random and then sat on the ground for 3 s: the aspect dealt less damage than the base ball. Now, fetching it is the best way to hit hard.

Friends

  • Easier You no longer have to take a boon: "No thanks" gives you 15 candies instead (0 key on keyboard).

The room

  • New The scenery breaks: bins, crates, Lego, beanbags, plants and tapes burst apart under your shots. Sometimes there’s a sweet hidden inside.
  • New Smashed props sometimes hide a find: a heart, marbles, even glitter. Big furniture hides twice as many.
  • Easier Big furniture (benches, beds, sofas, TVs…) breaks too, but it takes a while. Trees hold firm: there's always some cover left.
  • Easier What's behind each door now shows on a sign on the wall, so it no longer looks like a pickup.
  • Easier Jump Rope (Scoubi): your dash now lays a thin braided lanyard instead of a plain yellow strip.

Developer notes Only your shots break the scenery: enemies just hit thin air.

Misc

  • New On the website, the full game can now be received as a gift, through a link.
  • Fix Sound sometimes didn’t come back after leaving the game and returning.
v0.9

New Faces

October 8, 2026

Like the Furies in Hades: every floor now has two possible bosses. Once you've beaten the usual boss twice, another one can guard the floor instead.

Rotating bosses

  • New The Marble Kingpin (the Schoolyard): the big fifth-grader steals your marbles. His shooter stays on the ground after every throw: grab it, and he's the one crying. Then the Pot, the Triangle and the pog slammer.
  • New The Fibbly (the Bedroom): the plush that talked to itself at night. It learns what you do and replays it against you, makes a mess (tidy up its toys), and finally gets sleepy… if you stop shooting.
  • New The Zapper (the Living Room): the 2003 TV remote. Stand in front of its beam to block the signal; otherwise it changes channels, and every channel changes its attacks (test pattern, weather, cartoons, home shopping).
  • New The draw avoids the same boss two runs in a row. Each one has its own music, dialogue and defeat scene.

Developer notes The usual bosses stay for your first runs: the story unfolds with the Queen, Tamagoyle and the Snake first. The new ones show up once you know those by heart.

The Recess Rules

  • New 😤 The big kids join in (3 ranks, 2 points each), our Extreme Measures: the Queen calls fake "Red light!", then Tamagoyle throws longer tantrums, then the Snake speeds up and its bitten-off tail burns.
  • New Two more bounty tiers, at 34 and 37 points.

Secrets

  • New A secret boss hides in the shop. We won't tell you how to wake it up.
  • New And after the sixth night, look closely next to the portal: something was left on.
v0.8

The Big Attic

October 7, 2026

The attic isn't a picture anymore: it's a real room, two and a half times bigger, that you walk around.

New Features

  • New Four corners: memories (the shelf, the memory wall, the catalog), the middle where you come up through the trapdoor, getting ready (the toy chest, the trunk, the Pencil Case boxes) and the Game Bloc at the far end.
  • New Tap a piece of furniture: Nath walks there and opens it. Tap the floor: she walks there. The joystick still works.
  • New ▶ Play in the bottom right: Nath runs to the Game Bloc. A glowing path on the floor leads there too.
  • New Nath walks around the furniture, and an old teddy bear waits in the getting-ready corner.
  • New Friends you've met on runs settle on the rug. Tap one to give them a candy shell: one heart, one memory.
  • New The old teddy finally has a job: tap him to try your weapon and its aspect, with real shots and your upgrades. He counts your damage per second.
  • New At first, almost everything sleeps under dust sheets. Each step (one run, two runs, a sticker, a promise, the Queen) uncovers a corner, and Pompon shows it to you.
  • New A big “!” over anything new: Pompon wants to talk, a promise to claim, a weapon or upgrade you can afford, a friend to spoil.

Developer notes You told us it was hard to know where to go in the attic. We took a page from the House of Hades: a path to follow, an exit you can see, and soon friends who move in as you play.

v0.7.1

Popped Balls

October 7, 2026

Boss — The Recess Queen

  • Easier Dodgeballs: damage reduced from 21 to 14 HP.
  • Easier Dodgeballs: they vanish after 2 seconds instead of 6, and no longer linger during Jump Rope or “Red Light!”.

Developer notes The first stats from real players taught us something: the dodgeball landed in every fight, often during the next attack, while you were looking elsewhere. They also show real players fire far less often than our simulated ones, so we taught them to play the same way, to tune what comes next. Thanks to everyone who agreed to share their fights.

New Features

  • New Weapon variants now have their own art: Nath really holds the Garden Hose, the Pump Gun, the Sleeper Yo-yo, the Twin Yo-yos, the “Go Fetch!” ball and the Hopper Ball. In the Toy Chest, tap a variant to see it, even before you unlock it.
  • New Victory card: when a boss goes down, a 📸 button turns it into an image (time, HP, weapon) to share. On a computer, download or copy it.

Boss — Tamagoyle

  • Easier Tantrum: the right button now lights up on the floor, with an arrow above it.
  • Easier Sick: the shot lights up too, then Tamagoyle once you're carrying it. An arrow next to Nath points the way, even in the dark.

Boss — The 33-10 Snake

  • Fix MSN: horizontal lines of text (“… is typing”) spawned inside the wall and vanished instantly. They finally cross the room.
  • Easier The “You've won!!!” pop-ups are now real 2003-style windows that fill up before they hit.

Developer notes If the Snake felt easy in phase 2, that bug is part of why: one of its attacks simply wasn't there.

Interface

  • New In the attic, an ✨ Update button shows up when a new version is out. It never appears mid-run.
  • Easier Tap a currency in the attic to see what it's for. During a run, a bubble explains it the first time you pick up candy or marbles.
  • Easier On a computer, your special, dash and shout meter now show in the bottom right, so you can see when they're ready.
  • Easier Next to your health bar, 🧸 and 🥚 show the second chances you have left (Guardian Plushie, Second Egg).
  • Easier “Turn your phone” screen: if it won't go away, it now explains how to turn off rotation lock. Opened from Messenger, Instagram or Facebook (which block rotation), it explains how to switch to your browser.
  • Easier Before you switch on: promises that fill up over time now show your progress (like 312 / 1000 enemies).
  • Easier Wardrobe hats now sit on Nath's head, whatever the weapon or variant. The cassette-player headphones no longer cover her face.
  • Fix On a computer, the close button of windows floated far to the right: it's back on the corner.
  • Fix The attic shelf (the binder) couldn't be reached on foot.
  • Fix After dying mid-fight, the first room of your next run showed its doors closed.
  • Fix “Try all three weapons” no longer shows up before you have all three.
  • Easier Recess Rules: boxes now show a check (✓), and each rule says how many points it's worth.
  • Easier The 💌 envelope in the top bar (kept promises waiting for you) now opens with a tap, straight to your promises.
v0.7

Hello, world

October 7, 2026

Rembobine speaks English now. The references were adapted so a kid who grew up in 90s America feels right at home too.

New Features

  • New The whole game is translated into English: dialogue, memories, menus, patch notes.
  • New The language follows your phone's, and can be changed in Settings (🌐).
  • New In English, the schoolyard games are the ones from American playgrounds: “1, 2, 3, Soleil” becomes Red Light, Green Light, the Minitel becomes a modem, and bons points become gold stars.

Developer notes We kept what everyone knows (Tamagotchi, Game Boy, Nokia 3310, Pogs) and adapted what only existed in France, so the nostalgia hits on both sides of the Atlantic.

Interface

  • Easier Combat mode: during a fight, the minimap, currencies and floor name fade out, and your boons shrink out of the way. Everything comes back when the doors open.
  • Easier Against a boss, only your health, the boss bar and your buttons remain.
  • Easier Low health: a red glow pulses around the edges of the screen.
  • Easier Touch buttons are slightly see-through when idle, so you can see the action behind them.
  • Easier The minimap is also in the pause menu.
  • Easier Settings now fit on one phone screen, in two columns.
v0.6

The Queen Calms Down

October 7, 2026

The game leaves home: it's online, your save can travel from one phone to another, and the Recess Queen tones it down a notch.

New Features

  • New The game is online at rembobine.pages.dev: no need to be home to play.
  • New Settings → Export / Import: your whole save (and the current run) in one code to paste into your Notes.
  • New Install in full screen: a button on the title screen and a step-by-step guide (one tap on Android, three steps on iPhone). On a computer, the game plays right in the browser, or installs in its own window (Chrome, Edge, Safari).
  • New Help tune the difficulty: if you agree, the game sends anonymous stats from your fights. You're asked once, and can change it in Settings.
  • New Patch notes, which you're reading right now.

Boss — The Recess Queen

  • Easier Jump Rope: damage per pass reduced from 21 to 13 HP.
  • Easier Jump Rope (phase 1): spins 15% slower, so the dash is easier to time.
  • Easier Hopscotch: damage per square reduced from 28 to 19 HP.

Developer notes The Queen is the game's first real wall, and she was too tall: a single missed rope could cost your entire health bar. Our simulated beginner players never beat her. They now beat her about half the time with a few Pencil Case upgrades, with no change for experienced players.

Bug Fixes

  • Fix The game could crash on the first effect of the second run in the same session (“null is not an object”).
v0.5

Rembobine

October 6, 2026

New Features

  • New The game has a new name: Récré sans fin is now Rembobine.
  • New A real soundtrack: the attic, one track per floor, a theme for each boss and a victory fanfare.
  • New The music goes muffled between fights and opens up when the action hits.
  • New A home screen icon: Nath and her water blaster.

Interface

  • Easier Attic menus now fit on a phone screen: the Toy Chest shows the weapon list and the details of the one you tap.
  • Fix On iPhone, attic buttons only responded every other tap.
v0.4

The Growing Attic

October 6, 2026

New Features

  • New A real ending, over six nights, like Hades' epilogue.
  • New The Promise List and the tabbed binder.
  • New The Recess Rules: difficulty rules you check off yourself, with bonuses.
  • New Weapon aspects: two variants per weapon, unlocked with gold stars.
  • New Friends and the Friendship Book: a candy shell, a heart, a memory.
  • New The Christmas Wish Book: items to decorate the attic.
  • New The Memory Encyclopedia: one page per monster, with the real memory behind it.

Saving

  • Fix A run started before an update now resumes without issue, and the browser keeps your save longer.
v0.3

The CRT Living Room

October 6, 2026

New Features

  • New Third floor: the CRT Living Room (2003), and its boss, the 33-10 Snake.
  • New The Queen learns Tag and Hide-and-Seek; Tamagoyle gets sick.
  • New Raid-style painted effect zones: explosions, lava, firecrackers, trapped marbles.

Balance

  • Harder Bosses last longer and hit harder, tuned by simulated players at three skill levels.

Bug Fixes

  • Fix The game could freeze when entering certain combat rooms.
v0.2

Fresh Paint

October 6, 2026

New Features

  • New Hand-painted backgrounds, monsters and doors, plus cartoon gore (can be turned off).
  • New Interface redone for iPhone, with a 1996 binder theme.
  • New Your run is saved at every room, and resumes from the attic.

Boss — The Recess Queen

  • Harder The jump rope can no longer be dodged by walking: you have to dash through it.
v0.1

First Day of School

October 6, 2026

New Features

  • New First playable version.

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