Schoolyard · 1996
Chalk sticks that attack in packs, crazy spinning tops, a squirrel firing marbles in a fan, and the Big Fifth-Grader who charges, then runs out of breath. That's when you hit him.
Rec · 10:00 pm · Side A
A mom, a water blaster and her whole childhood against the screen that never stops.
A top-down action roguelite in the vein of Hades, tough and funny. Fight your way through a 1996 schoolyard, a 1999 bedroom and a 2003 living room. You'll lose a lot, and you'll keep going back anyway.
In your browser, on a computer or a phone. Your whole first night is free, then €9.99 once. No ads.


It's 10 pm.
Leo, 8, got swallowed by his tablet: the Scroll, an endless video feed, took him. His mom, Nath, climbs up to the attic. She finds her old childhood trunk and her worn-out plushie, Pompom, who opens the way. To bring her son back, she'll have to go through her own childhood.

Rec · 10:03 pm · Trailer
Rec · 10:07 pm · Bosses
No dragons, no demons. The bosses are memories, and each one fights by the rules of the game it comes from. Figure out the rule, and you can win.

"Red light, green light!" She counts with her back turned. Move when she turns around and you're sent back across the yard. Then hopscotch, where only one square is safe, then tag.

The fifth-grader who won everyone's marbles. He picks your pockets as he runs past. Grab his shooter marble, and for once, he's the one crying.

The virtual pet you let starve at the back of a drawer. It wants food, a game, a bath: run to the right button before it throws a tantrum.

The talking plush toy that chattered by itself at night. It learns: it records your last three seconds, then a copy of you plays them back against you.

The Snake from your first mobile phone. It moves square by square and never turns back. Circle it long enough and it ends up biting its own tail.

The remote everyone fought over at night. Stand in front of its infrared beam: "No signal!" And watch out for its ◀◀ Rewind button.
Beat a boss twice and another one may take its place. And if you shoot Mrs. Ferret, the candy seller, three times… well, you'll see.
Rec · 10:31 pm · Game over
Rembobine is a roguelite in the vein of Hades and The Binding of Isaac. One run is one night: three randomly generated floors, room after room, no safety saves. You die, you go back up to the attic, and you try again.

Too hard tonight? Cuddle Mode takes 20% off the damage you take, then 2% more after each defeat. Nobody will judge you, except maybe Pompom.
Rec · 10:48 pm · The toy box
Three weapons to choose from, each with two variants to unlock. Every run, the friends in the toy box offer powers you can combine, and some only work in pairs.

The water blaster. Rapid fire, and a water bomb as a special.

It goes through everything, out and back. As a special, it orbits around you.

It bounces from enemy to enemy. As a special, a ground slam.

Heals you

Marbles and crits

Binds and slows

Hits on the beat
Rec · 11:12 pm · Memories
If you ever traded marbles for pogs, fed a Tamagotchi under your desk or waited for the dial-up to connect so you could get on MSN, you'll recognize everything.
Chalk sticks that attack in packs, crazy spinning tops, a squirrel firing marbles in a fan, and the Big Fifth-Grader who charges, then runs out of breath. That's when you hit him.
Tangled tapes shooting their ribbon, bouncing pogs, a virtual egg that evolves if you let it live, and a crybaby doll that sends everyone into a rage.
The summer of exams and the first mobile phone. A modem that downloads its attack line by line, a ball mouse, burned CDs that come back like boomerangs, and pop-ups everywhere.

Every monster you meet opens a page in the binder up in the attic: what it does in the game, then a fact-checked story about the real object. There are 36 of them.
In the attic you also stick cards in an album, fill in your friends' Friendship Book, and decorate with things from the Christmas Wish Book: a dolphin poster, a fiber-optic lamp, an inflatable chair.

Rec · 11:40 pm · The story
The Scroll isn't a monster you beat once: the tablet turns itself back on every night at 10 pm. Each win plays the next night, and the dialogue changes depending on what happened to you. It's about screens, about parents who say "two more minutes" too, and about a Tamagotchi buried in a matchbox.
"I come back to play. It's not the same."
Rec · 11:58 pm · Questions
Your whole first night is free: the Schoolyard, the Bedroom and the Living Room, until your first win (or your first six runs). After that, the Schoolyard stays free to replay as much as you like. The rest unlocks once and for all for €9.99. No ads, no subscription.
In your browser, on a computer (keyboard and mouse, or a gamepad) and on a phone held sideways, with touch controls. Nothing to install. An iPhone version on the App Store is coming soon.
Yes, it's a roguelite: you lose often, and every defeat makes you a bit stronger for the next run. Every attack is telegraphed, so a death is never a cheap shot. If you need a break, Cuddle Mode reduces the damage you take, a little more after each defeat.
A winning night takes 15 to 20 minutes. A losing one, a lot less. If you close the game, you pick up at the start of the room you were in.
It's a game for parents who were kids between 1990 and 2005: the memories and the humor speak to them first. The art is a soft cartoon, and a setting swaps the little cartoon splats for confetti. A child can play next to you, but the game is hard.
In your browser, on your device. No account, nothing goes through a server. A save code lets you move your game to another device.